This is a great time to ask a tricky question about level design, for example, so have at it! Of course feel free to ask any other question as well (I may just answer them in this thread directly though, we'll see). Quite a lot of experience and history from the Trine series! Most likely the people on the livestream will be myself (Vice President, been here for 20+ years), Kai (our marketing manager, 10+ years) and Oskari from the design team (7 years I believe). There will probably be a separate announcement so watch this space, however I wanted to ask if there's any questions you would like the dev team to answer during the livestream. We haven't announced this yet but we will most likely have a developer livestream very shortly after launch tomorrow Thursday. Unfortunately, Linux and Apple user bases are too small for us to target. Learn more about them by reading the guide below.Hey folks, we're excited to be launching Trine 5 tomorrow! For many general questions there's a pre-launch FAQ available now at You can also play Trine 5 on Mac several unofficial tools have been developed for this purpose. Trine 5 is available on Xbox, PlayStation, and Switch consoles, as well as on Windows PC. Four out of five Trine games follow this successful formula, and the fans always come back for more. The wide variety of obstacles and open-ended nature of puzzle solutions ensure that it never gets stale. Generally speaking, they involve creating and telekinetically moving objects such as planks and boxes. While combat is relatively fleshed out – there’s even boss encounters – puzzles are much more prominent over the course of the game. The player is able to freely switch between these three characters, which is necessary to solve puzzles and gain an advantage in combat. It is a sequel to Trine 4: The Nightmare Prince, and features the same protagonists, Amadeus, Zoya, and Pontius. Trine 5: A Clockwork Conspiracy is an 2D adventure game developed by Frozenbyte and published by THQ Nordic.
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